18 papers · ranked by Valyu relevance
Marquardt, Kai, Schulz, Mona + 4 more
This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphasizes a learner-centered approach that aligns gamification design with pedagogical goals, while mitigating risks such as the erosion of…
Ching-Yi Chang, Ming-Ching Wu, Jie Chi Yang
Background Flossing skills are critical to promoting oral health. While various technologies have been employed in previous research to teach flossing skills, their effectiveness remains unclear. To address this gap, this study proposed a Watch-Summarize-Question (WSQ) gamified learning approach to enhance oral health…
Hengji Wang, Mingze Qu, Yang Liu, Wenbo Li + 1 more
With the growing prevalence of user-generated content in disseminating travel information, the current design of online destination websites should emphasize interactive engagement and fulfill users’ increasing social needs, thereby aligning with the behavioral characteristics and development trends of the digital age.…
Baitong Xie, Mohd Fairuz Shiratuddin, Mostafa Hamadi, Joo Yeon Park + 1 more
— Gamification plays a pivotal role in enhancing user engagement in the Metaverse, particularly among Generation Z users who value autonomy, immersion, and identity expression. However, current research lacks a cohesive framework tailored to designing gamified social experiences in immersive virtual environments. This…
Natalie Margarita Gamarra-Vargas, Ricardo Fernando Cosio Borda, Percy Hugo Quispe-Farfán, Fabiola Gabriela Bosmans Flores + 1 more
Gamification has become relevant in the field of higher education, facilitating the teaching and learning process. There are studies that show a positive relationship between gamification and academic performance. A systematic literature review was developed, applying the prism method and using three databases: Scopus…
Christopher Hartford, Roland Barge, Tenage McDowell, Beth Gentsch + 2 more
Background The application of game elements to engage participants and improve data collection for clinical trials is relatively novel, with limited research around the impact of gamification in clinical research. This article explores published literature and surveys from patients and clinical sites. Methods A…
Ryan Majkowski, Shannon Hillery, Bradley J. Barney, Paul Ryu + 6 more
Background Workplace gamification refers to the translation of ordinary work tasks into a fun thematic framework-using game design elements such as points, competition, and recognition-to enhance engagement and motivation. Clinical trials are lengthy and operationally demanding, leading to low enthusiasm and…
Syed T. Mubarrat, Byung-Cheol Min, Tianyu Shao, E. Cho Smith + 4 more
Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact remains unclear. We present the first PRISMA-aligned systematic review and…
Deao Song, Jien Guo, Xuaner Rao, Xinyu Hu + 2 more
Gamification increasingly influences learning experiences, cognitive engagement, and behavioral performance in digital learning, cognitive training, and health intervention contexts. However, the mechanisms underlying cognitive factors, along with related research hotspots and evolutionary trends, have not been…
Authors not listed
Realizing the promise of artificial intelligence (AI) to accelerate scientific progress and deliver technological impact depends on how effectively AI can be integrated into real-world decision- making processes. As Peter Norvig states, “Somewhat remarkably, almost all AI research until very recently has assumed that…
Yanzhao Pan, Lea Rabe, Thorsten O Zander, Marius Klug
Virtual reality (VR) interaction remains largely dependent on explicit motor input, limiting seamless and adaptive interaction. This study investigated whether electroencephalography (EEG)-based passive brain–computer interfaces (BCIs), combined with eye gaze, can decode interaction intent directly from its underlying…
Chuyang Sun, Mattia Rosso, Ruoyu Niu, Xinyu Ye + 4 more
Gaming addiction may be contagious through social interaction. In team competitive video games, individuals of varying addiction levels are often paired. This raises the question of whether, and through what mechanisms, one individual’s addiction level is affected by other players. Methodologically, addressing this…
Laura A. Wirth, Nassim Sadedin, Björn Meder, Daniel J. Schad
Pavlovian responding is a core component of behavior and can be measured via Pavlovian-instrumental transfer (PIT), where Pavlovian responses bias instrumental actions. Standard single-lever PIT paradigms, which assess responses using a single-choice option, cannot dissociate the contribution of model-free versus…
Hans-Christoph Aster, Jasmin Schmitt, Martin J. Herrmann, Daniel Zeller + 7 more
The ventromedial prefrontal cortex (vmPFC) represents value, i.e. whether environmental cues are good or bad. Rewarding cue value is aligned with a tendency to act or to inhibit in case of potential punishment, a so-called Pavlovian Bias. Value-related vmPFC activation may therefore impact Pavlovian bias. However, it…
Matt Jiwa, Dan Myles, Daniel Bennett
Recent research has suggested that the availability of non-instrumental information about the outcome of a risky choice increases risk appetite. In this study, we aimed to perform a conceptual replication of these findings and to examine the cognitive mechanisms underlying this effect. Across two experiments (N = 150…
Sofia Nagisa, Ethan Oblak, Shinsuke Shimojo, Kazuhisa Shibata
Multitasking is generally regarded as detrimental to performance. This deterioration effect is typically explained by the interference among tasks due to the limited capacity of information-processing resources, which in turn reduces the performance in each task. Contrary to this general view, we report evidence for a…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
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Machine olfaction—the artificial replication of the sense of smell—faces significant challenges due to the absence of large, standardized training datasets. Unlike vision, language, and audio models, which benefit from extensive corpora such as ImageNet, GLUE, and AudioSet, olfaction lacks scaled equivalents and…