28 papers · ranked by Valyu relevance
Oluwateniayo O. Ogunsan, Daniel Lobo
Mathematical models formally and precisely represent biological mechanisms with complex dynamics. To understand the possible behaviors of such systems, phase portrait diagrams can be used to visualize their overall global dynamics across a domain. However, producing these phase portrait diagrams is a laborious process…
Volnei da Silva Klehm, Rodrigo de Souza Braga, Vicente Ferreira de Lucena Jr., Hsiao-Chun Wu
'Vicente Ferreira de Lucena Jr.' 'Hsiao-Chun Wu'] This paper presents a survey of the worldwide use of Digital Television interactivity (DTVi) standards. First, we recall some concepts of first-generation interactivity middlewares released in the early 2000s, such as the European MHP (based on Java) and the Japanese…
Matti Rachamim, Jacob Hornik
Digitalization is influencing the design, development, and management of products across myriad industries, transforming traditional products into smart ones. Among digital technologies and models, the digital twin (DT) is regarded as an important contribution to the advancement of physical entity management. DTs are…
Peng Yin, TingYu Sun
This study investigates the effect of system interaction quality on learning outcomes in online virtual experiment teaching, with extraneous cognitive load serving as a mediating variable. Based on Cognitive Load Theory, a structural equation model was constructed to examine the relationships among user interface…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Hyemi Song, Sai Gopinath, Zhicheng Liu
Authoring Tasks in Data Visualization Authors: Hyemi Song, Sai Gopinath, Zhicheng Liu Title: Intents, Techniques, and Components: a Unified Analysis of Interaction Authoring Tasks in Data Visualization Authors: Hyemi Song, Sai Gopinath, Zhicheng Liu Content: ## 2.1 Interaction Authoring Interaction is a frequently used…
Ananya Ipsita, Ramesh Kaki, Mayank Patel, Asim Unmesh + 2 more
'Kylie A. Peppler' 'Karthik Ramani'] Immersive Virtual Reality (iVR) applications have shown immense potential for skill training and learning in manufacturing. However, authoring of such applications requires technical expertise, which makes it difficult for educators to author instructions targeted at desired…
Nathalie Mejean Perrot, Severine Layec, Alberto Tonda, Nadia Boukhelifa + 2 more
In this paper, we present a test of an interactive modelling scheme in real conditions. The aim is to use this scheme to identify the physiological responses of microorganisms at different scales in a real industrial application context. The originality of the proposed tool, Biosys-LiDeOGraM, is to generate through a…
Yanzhao Pan, Lea Rabe, Thorsten O Zander, Marius Klug
Virtual reality (VR) interaction remains largely dependent on explicit motor input, limiting seamless and adaptive interaction. This study investigated whether electroencephalography (EEG)-based passive brain–computer interfaces (BCIs), combined with eye gaze, can decode interaction intent directly from its underlying…
Guy André Boy
This chapter focuses on the evolution of Human-Centered Design (HCD) in aerospace systems over the last forty years. Human Factors and Ergonomics first shifted from the study of physical and medical issues to cognitive issues circa the 1980s. The advent of computers brought with it the development of human-computer…
Guillaume Rivière
The investigation of tangible user interfaces commenced approximately thirty years ago. Questions on its commercial potential become more pressing as the field becomes mature. To take the field one step further—as the emergence of components contributed to the commercial development of graphical user interfaces—this…
Qurat Ul Ain, Mohamed Amine Chatti, William Kana Tsoplefack, Rawaa Alatrash + 1 more
Different Levels of User Control Authors: ['Qurat Ul Ain' 'Mohamed Amine Chatti' 'William Kana Tsoplefack' 'Rawaa Alatrash' 'Shoeb Joarder'] Educational recommender systems (ERSs) play a crucial role in personalizing learning experiences and enhancing educational outcomes by providing recommendations of personalized…
Stefano Teso, Öznur Alkan, Wolfgang Stammer, Elizabeth Daly
Explanations have gained an increasing level of interest in the AI and Machine Learning (ML) communities in order to improve model transparency and allow users to form a mental model of a trained ML model. However, explanations can go beyond this one way communication as a mechanism to elicit user control, because once…
Amber H.Y. Chou, Momona Yamagami, Maneeshika M. Madduri, Benjamin J. Chasnov + 3 more
Despite the growing prevalence of learning algorithms in daily life, methods for analysis and synthesis of how these systems interact with people are limited. We studied optimization-based algorithms that co-adapt with people in the presence of dynamic machines, finding limitations on current theory that motivated us…
Yuqiao Liu, Shuai Zhang, Van Thanh Tien Nguyen
User interaction for product selection relies on its design and technical support to improve the quality of the experience. Decision support systems are incorporated to leverage user experience through product interactions. This article introduces an interaction-based fuzzy decision support (FDS) system to meet user…
Annika Schmidt, Marion Forano, Arne Sachtler, Davide Calzolari + 2 more
Everyday activities, like jumping on a trampoline or using a swing-stick, show that humans seemingly effortless support systems in their intrinsically preferred motions. Although this observation seems obvious, data-based evidence proving that humans indeed match system dynamics has been lacking, since everyday objects…
Momona Yamagami, Maneeshika M. Madduri, Benjamin J. Chasnov, Amber H.Y. Chou + 2 more
Despite the growing prevalence of adaptive systems in daily life, methods for analysis and synthesis of these systems are limited. Here we find theoretical obstacles to creating optimization-based algorithms that co-adapt with people in the presence of dynamic machines. These theoretical limitations motivate us to…
Priyamvada Tripathi, Bill Kapralos
Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and difficulty implementing meaningful real-time instructional adaptation. Recent…
Craig E Kuziemsky, Mustafa Ozkaynak, Kim M Unertl, Saira Haque
Systems thinking approaches must have a clear purpose and draw on appropriate methodological guidance.10 Relevant theories or methods should be identified and referenced rather than being used as labels or artifacts applied to any BMI study. We define systems by properties such as boundaries, goals, subsystems, skills…
Alejandro A. Franco, Emilie Loup-Escande, Goran Loiseaux, Jean-Noël Chotard + 5 more
We present two digital-based serious games aiming to engage students and the general public with battery sciences. The first one is a multiscale simulator in Mixed Reality of a battery-powered Electric Vehicle (EV) interacting with an Electrical Grid. One of the players drives the EV in a Virtual Reality (VR)…
Lucie Denisart, Javier F. Troncoso, Emilie Loup-Escande, Alejandro A. Franco
In a scenario in which the manufacturing of high-performance, safe batteries on an unprecedented large scale is crucial for the energy transition and fight against climate change, research laboratories and cell production industries are facing challenges due to the lack of efficient data management and training tools.…
Magne V. Aarset, Leiv Kåre Johannessen
When analyzing learning, focus has traditionally been on the teacher, but has in the recent decades slightly moved toward the learner. This is also reflected when supporting systems, both computer-based and more practical equipment, has been introduced. Seeing learning as an integration of both an internal…
Thomas Herrmann
Based on the literature and several practical examples of possible AI applica-tions, we outline the concept of intervenability. This new phenomenon is not covered by emergency shutdowns, workarounds, or the reconfiguration of automated systems. Intervenability instantiates the principles of control-lability, autonomy…
Yuanqi Du, Chenru Duan, Andres Bran, Anna Sotnikova + 5 more
Large language models (LLMs) have demonstrated outstanding capabilities in general problem-solving and been shown to improve productivity in certain domains. Thanks to their flexibility, recent work has leveraged them for diverse scientific applications, ranging from predictive modeling, scientific Q&A, and even as…
Raphaël Robidas, Claude Legault
Computational chemistry is an increasingly active field due to the improvement of computing resources and theoretical tools. However, its use remains usually limited to technically-inclined users due to the technical challenges of preparing, launching and analyzing calculations. In this context, we have developed…
Lucie Denisart, Diana Zapata-Dominguez, Xavier David, Aubin Leclere + 5 more
The manufacturing process of batteries can be complex and time-consuming. We introduce a new version of the digital twin of our lithium ion battery pilot line, Simubat 4.0 Gen-2, based on a new combination of Virtual Reality and Mixed Reality. This digital twin is designed to deliver training on the lithium-ion battery…
Hootan Roshandel, Matthew Shammami, Shiyun Lin, Yin-Pok Wong + 1 more
The rise of virtual and online education in recent years has led to the development and popularization of many online tools, notably 3D models and augmented reality (AR), for visualizing various structures in chemical sciences. The majority of the developed tools focus on either small molecules or biological systems…
Bert Bredeweg, Marco Kragten
The potential for Artificial Intelligence is widely proclaimed. Yet, in everyday educational settings the use of this technology is limited. Particularly, if we consider smart systems that actually interact with learners in a knowledgeable way and as such support the learning process. It illustrates the fact that…