15 papers · ranked by Valyu relevance
Naoyuki Okamoto, Michael Taylor, Takatomi Kubo, Shin Ishii + 3 more
Mistakes are valuable learning opportunities, yet in uncertain environments, whether a lack of reward is due to poor performance or bad luck can be hard to tell. To investigate how humans address this issue, we developed a visuomotor task where rewards depended on either skill or chance. Participants consistently…
José H. Lozano, Susan E. Embretson, Javier Revuelta
The present study aimed to investigate individual differences in practice effects during progressive matrices based on Carpenter et al.’s taxonomy of abstract rules. To this end, data from a non-verbal reasoning test, the Abstract Reasoning Test (ART), were used. Because the ART was developed from Carpenter et al.’s…
Mark Louie F. Ramos
The effective teaching and learning of statistics persist as a challenge in K-12 education and has clear impacts in developing competence and confidence of students in entering STEM fields especially in today's digital age of data science. In this paper, it is proposed that the current pedagogy around teaching the…
Fumiaki Iwane, William Hayward, I. M. Dushyanthi Karunathilake, Ethan R. Buch + 1 more
Motor skill learning depends on refining action sequences through practice, yet how learning unfolds moment-to-moment within trials remains unclear. Here, healthy participants learned generative sequential keypress skills at different speeds. Within trials, we identified reproducible high initial skill (HIS) segments…
Adrian B. Safati, Daniel Smilek
Across two experiments (N = 121, 121) we examined whether the anticipation of metacognitive judgments in the form of experience sampling probes of mind-wandering influenced attentional engagement. Participants completed a metronome response task in which they tried to hit the spacebar in sync with a steady metronome…
Kagari Yamada, Kazushi Tsutsui, Kazutoshi Kudo
Human intuition about randomness is systematically biased. When asked to generate random sequences, people systematically generate too many alternations. At the same time, game-theoretic analyses of competitive interactions prescribe truly random mixed strategies as the unique way to remain unpredictable to an…
Stephen Lim, Narongrit Dhamabutra
One potential strategy is deliberate practice, which involves structured, effortful practice activities that are specifically designed and tailored to improve one’s current level of performance, as characterized by: (a) repeated experiences in which the performer attends to the critical task elements, (b) focused…
Christopher R. Nolan, Mike E. Le Pelley, Kelly G. Garner
The benefits of routines for daily functioning are widely acknowledged, yet, despite their apparent importance, methods for quantifying routine maintenance and the causes of their disruption remain lacking. Here, we propose a novel means of defining and quantifying routines (transition entropy). Using the transition…
Ali Abdolrahimi Zarnagh, Ali Motazedifard
Generating reliable random and pseudo-random sequences is important in many electronic and signal processing systems, such as secure communications, radar, spread-spectrum methods, and autonomous platforms. Although true and quantum random number generators provide stronger unpredictability, classical pseudo-random…
Catherine L. Williams, Jennifer C. Roop
Conceptual learning is discrimination between new examples and nonexamples and generalization to new examples. Conceptual learning can be demonstrated after practice with differential reinforcement of the correct response and is influenced by procedural variables during practice. However, less research has been done…
Raphael Q. Gastrock, Setayesh Nezakatiolfati, Andrew King, Denise Y. P. Henriques
Practice enhances motor acuity, enabling movement execution with greater speed and accuracy. However, the learning principles underlying improvements in speed, accuracy, and efficiency remain less understood than those supporting motor skill acquisition and adaptation. Here, we examined motor execution in a skill-based…
Kathrin Treittinger, Shu Yang, Rico Fischer, Gesine Dreisbach
As in Experiment [Sec13], Experiment [Sec25] was conducted in a single session. The experiment started with the same two blocks of practice trials as Experiments [Sec2] and [Sec13], but with two more colors added. This resulted in 36 practice trials (six trials per color), where participants responded to colored…
August Lomholt Kvistad, Lasse Jespersen, Jonas Rud Bjørndal, Lasse Christiansen + 2 more
Transcranial direct current stimulation (tDCS) holds the potential to affect behavior by modulating ongoing neural activity, and tDCS paired with hand motor practice can enhance motor learning. While augmenting the behavioral benefits of motor practice is relevant for neurorehabilitation following central and…
Stefan Panzer, Nils Hofstetter, Moritz Schreiber, David L. Wright
The present study examined if a daytime nap of 90 min can further improve skill memory afforded by observation and physical practice. Moreover, we determined if a ‘nap’ benefit was restricted to a particular representational form (spatial or motor) that can be used to govern performance. Participants were assigned to…
Arun Balajiee Lekshmi Narayanan, Gillian Gold, Jordan Barria-Pineda, Quinn K Wolter + 2 more
The "doer effect" suggests that actively doing practice activities is more strongly associated with learning outcomes than passively viewing content. In the doer effect literature, "doing" refers specifically to active practice. However, this categorization treats different forms of active practice as equivalent…