25 papers · ranked by Valyu relevance
Jan Gulliksen
Digitalization is the societal change process in which new ICT-based solutions bring forward completely new ways of doing things, new businesses and new movements in the society. Digitalization also provides completely new ways of addressing issues related to global health. This paper provides an overview of the field…
Daniela Quiñones, Luis Rojas, Osama Sohaib
Background In recent years, there has been an increasing interest in customer experience (CX) and its relation to the human-computer interaction (HCI) field. The CX is different depending on the domain in which it is studied, and therefore its dimensions may vary. Methodology This research presents an extensive review…
M. Hanefi Calp, M. Ali Akçayol
Today, software industry has a rapid growth. In order to resist the competition increased by this growth, software projects ne0ed to be developed with higher quality and especially user friendly. Therefore, the importance of human-computer interaction emerges clearly. In design and development phases of software…
Hannah Limerick, David Coyle, James W. Moore
The sense of agency is the experience of controlling both one’s body and the external environment. Although the sense of agency has been studied extensively, there is a paucity of studies in applied “real-life” situations. One applied domain that seems highly relevant is human-computer-interaction (HCI), as an…
Jiaming Wang, Rui Cheng, Mei Liu, Pin-Chao Liao + 2 more
'Carlos Morón Fernández' 'Daniel Ferrández Vega'] Human-computer interaction, an interdisciplinary discipline, has become a frontier research topic in recent years. In the fourth industrial revolution, human-computer interaction has been increasingly applied to construction safety management, which has significantly…
Carolin Wienrich, Marc Erich Latoschik
Artificial Intelligence (AI) covers a broad spectrum of computational problems and use cases. Many of those implicate profound and sometimes intricate questions of how humans interact or should interact with AIs. Moreover, many users or future users do have abstract ideas of what AI is, significantly depending on the…
Manju Kaushik, Rashmi Jain
Based on the fundamental constraints of natural way of interacting such as speech, touch, contextual and environmental awareness, immersive 3D experiences-all with a goal of a computer that can see listen, learn talk and act. We drive a set of trends prevailing for the next generation of user interface: Natural User…
Jingoog Kim, Mary Lou Maher
A metaphor is a design tool that can support designers in forming and exploring new design concepts during the process of designing. Digital technologies embedded in built environments provide an opportunity for environments to be more intelligent and interactive. However, most architectural concepts associated with…
Sai Zhang, Xinyu Bai, Charles Hartley-O’Dwyer, Hugh Warren + 2 more
We introduce the Simulated Environment for Neurocognitive State Evaluation (SENSE-42), a multimodal dataset collected during user interactions with desktop computers. It is designed for studying spontaneous fluctuations in the neurocognitive state related to the tonic alertness of computer users, with recordings from…
Céline Jost, Brigitte Le Pévédic, Dominique Duhaut
The field of human-centered computing has known a major progress these past few years. It is admitted that this field is multidisciplinary and that the human is the core of the system. It shows two matters of concern: multidisciplinary and human. The first one reveals that each discipline plays an important role in the…
Wei Xu, Marvin J. Dainoff
Artificial intelligence (AI) has brought benefits, but it may also cause harm if it is not appropriately developed. Current development is mainly driven by a "technology-centered" approach, causing many failures [1, 2]. For example, the AI Incident Database has documented over a thousand AIrelated accidents [3]. To…
Christian Krupitzer, Sebastian Müller, Veronika Lesch, Marwin Züfle + 5 more
'Janick Edinger' 'Alexander Lemken' 'Dominik Schäfer' 'Samuel Kounev' 'Christian Becker'] Industry 4.0 or Industrial IoT both describe new paradigms for seamless interaction between human and machines. Both concepts rely on intelligent, inter-connected cyber-physical production systems that are able to control the…
Sichao Song, Seiji Yamada
Today's computers are becoming ever more versatile. They are used in various applications, such as for education, entertainment, and information services. In other words, computers are often required to not only inform users of information but also communicate with them socially. Previous studies explored the design of…
Ethan Eddy, Evan Campbell, Scott Bateman, Erik Scheme
Myoelectric control, the use of electromyogram (EMG) signals generated during muscle contractions to control a system or device, is a promising modality for enabling always-available control of emerging ubiquitous computing applications. However, its widespread use has historically been limited by the need for…
Stuart Reeves, Jordan Beck
Recent research has exposed disagreements over the nature and usefulness of what may (or may not) be Human-Computer Interaction's fundamental phenomenon: 'interaction'. For some, HCI's theorising about interaction has been deficient, impacting its capacity to inform decisions in design, suggesting the need either to…
Authors not listed
This work focuses on a novel human-centered digital assistant combining Mixed Reality (MR), Computer Vision and Machine Learning regression to guide professionals and students on how to operate and correctly parameterize battery manufacturing machinery. Our Concept article aim is to provide a proof of concept of our…
Amber H.Y. Chou, Momona Yamagami, Maneeshika M. Madduri, Benjamin J. Chasnov + 3 more
Despite the growing prevalence of learning algorithms in daily life, methods for analysis and synthesis of how these systems interact with people are limited. We studied optimization-based algorithms that co-adapt with people in the presence of dynamic machines, finding limitations on current theory that motivated us…
Amber H.Y. Chou, Momona Yamagami, Samuel A. Burden
In human/machine interfaces (HMI), humans can interact with dynamic machines through a variety of sensory and motor modalities. Redundant motor modalities are known to have advantages in both human sensorimotor control and human-computer interaction: motor redundancy in sensorimotor control provides abundant solutions…
Momona Yamagami, Maneeshika M. Madduri, Benjamin J. Chasnov, Amber H.Y. Chou + 2 more
Despite the growing prevalence of adaptive systems in daily life, methods for analysis and synthesis of these systems are limited. Here we find theoretical obstacles to creating optimization-based algorithms that co-adapt with people in the presence of dynamic machines. These theoretical limitations motivate us to…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Zhijie Feng, Chao Zhang, Xin Huang, Yingying Zhang + 22 more
This extension of human-computer interaction (HCI) paradigm to the non-intelligent microbe-computer interaction (MCI) is attractive for building generalized life-nonlife communication. Main challenges lie in how to construct biohybrid interface within individual MCI unit and thereafter program cross-life communication…
Hiroko Satoh, Akira Narita, Atsushi Aoki, Katsuhito Akahane + 1 more
Virtual reality technology has been recently more intensively applied in chemistry. HaptiChem, which was developed in 2006, is one of the systems appeared in the early stage of this field. It is an intermolecular force display system, which makes it possible to touch and move molecules as feeling intermolecular force…
Wei Zhang, Jonathan A Fine, Christopher Sculley, Jordon McGraw + 1 more
The representation of complex biomolecular structures and interactions is a difficult challenge across life sciences. Researchers and students use unintuitive 2D representations to gain an intuitive understanding of 3D space and molecular interactions. Since this is cumbersome for complex structures, such as…
Simon Bennie, Kara Ranaghan, Helen Deeks, Heather Goldsmith + 3 more
The reemergence of virtual reality (VR) in the last few years has led to affordable commodity hardware that can offer new ways to teach, communicate and engage with difficult concepts, especially those which involve complicated 3D motion and spatial manipulation. In a higher education context, these immersive…
Rebecca Brunk, Kriti Shukla, Bryant Hutson, Yue Wang + 7 more
Genomic sequencing and other big biological data is unquestionably of paramount value, however the success in recruiting highly skilled individuals with diverse backgrounds has been limited. A main reason for this deficiency could be due to the lack of educational resources and early exposure to the field. With the…