23 papers · ranked by Valyu relevance
Giuseppe Riva, Rosa M. Baños, Cristina Botella, Fabrizia Mantovani + 1 more
'Andrea Gaggioli'] During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now…
Patrice L Weiss, Debbie Rand, Noomi Katz, Rachel Kizony
Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics in a completely natural…
Jon Rueda, Francisco Lara
The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the…
Nabil Zary, Nathan Moore, David Drummond, Serena Ricci + 4 more
'Andrea Calandrino' 'Giacomo Borgonovo' 'Marco Chirico' 'Maura Casadio'] The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. These technologies provide an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of…
Steve Bryson
This essay, written in 1998 by an active participant in both virtual reality development and the virtual reality definition debate, discusses the definition of the phrase "Virtual Reality" (VR). I start with history from a personal perspective, concentrating on the debate between the "Virtual Reality" and "Virtual…
Ayush Sharma, Piyush Bajpai, Sukhdev Singh, Kiran Khatter
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR technology. Further an attempt is made to gain an insight on the psychological…
Gunther Eysenbach, Brandon Birckhead, Barbara Atzori, Simon Thurnheer + 6 more
'Simon Thurnheer' 'Bernie Garrett' 'Tarnia Taverner' 'Diane Gromala' 'Gordon Tao' 'Elliott Cordingley' 'Crystal Sun'] Background Virtual reality (VR) therapy has been explored as a novel therapeutic approach for numerous health applications, in which three-dimensional virtual environments can be explored in real time.…
Jordi Torner, Stavros Skouras, José L. Molinuevo, Juan D. Gispert + 1 more
Virtual reality is a trending, widely accessible, contemporary technology of increasing utility to biomedical and health applications. However, most implementations of VR environments are tailored to specific applications. We describe the complete development of a novel, open-source virtual reality environment that is…
Aryabrata Basu
In this article, we are going to review a brief history of the field of Virtual Reality (VR)1 , VR systems, and applications and discuss how they evolved. After that, we will familiarize ourselves with the essential components of VR experiences and common VR terminology. Finally, we discuss the evolution of ubiquitous…
Andrea Stevenson Won, Jakki Bailey, Jeremy Bailenson, Christine Tataru + 3 more
'Christine Tataru' 'Isabel A. Yoon' 'Brenda Golianu' 'Hilary McClafferty'] Children must often endure painful procedures as part of their treatment for various medical conditions. Those with chronic pain endure frequent or constant discomfort in their daily lives, sometimes severely limiting their physical capacities.…
Madis Vasser, Markus Kängsepp, Murad Magomedkerimov, Kälver Kilvits + 4 more
We present VREX, a free open-source Unity toolbox for virtual reality research in the fields of experimental psychology and neuroscience. Different study protocols about perception, attention, cognition and memory can be constructed using the toolbox. VREX provides a procedural generation of (interconnected) rooms that…
Valentyna Kovalenko, Maiia Marienko, Аліса Сухіх
The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. Analysis of recent research and publications has shown that the use of augmented and virtual reality in the educational process has been considered by scientists. However, the target…
Irene Alice Chicchi Giglioli, Gabriella Pravettoni, Dolores Lucia Sutil Martín, Elena Parra + 1 more
'Dolores Lucia Sutil Martín' 'Elena Parra' 'Mariano A. Raya'] Virtual reality (VR) technology represents a novel and powerful tool for behavioral research in psychological assessment. VR provides simulated experiences able to create the sensation of undergoing real situations. Users become active participants in the…
Erica Vola, Rebecca Stoltz, Charles A. Schumpert
Virtual reality has been used for a variety of training and gaming purposes. Recent studies have demonstrated their use in higher education enhances student engagement and positively impacts student performance. In this study, we implemented 360-degree video in an introductory biology lab and assessed student…
Tiffany I. Leung, Farhana Zulkernine, Haruna Isah
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which…
Joshua S. Gans, Abhishek Nagaraj
This paper explores the economics of Augmented Reality (AR) and Virtual Reality (VR) technologies within decision-making contexts. Two metrics are proposed: Context Entropy, the informational complexity of an environment, and Context Immersivity, the value from full immersion. The analysis suggests that AR technologies…
Lucie Denisart, Diana Zapata-Dominguez, Xavier David, Aubin Leclere + 5 more
The manufacturing process of batteries can be complex and time-consuming. We introduce a new version of the digital twin of our lithium ion battery pilot line, Simubat 4.0 Gen-2, based on a new combination of Virtual Reality and Mixed Reality. This digital twin is designed to deliver training on the lithium-ion battery…
Doerte Kuhrt, Natalie R. St. John, Jacob L. S. Bellmund, Raphael Kaplan + 1 more
Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By presenting space in a controlled manner, changing aspects of the environment one at a time or manipulating the gain from different sensory inputs, the mechanisms underlying spatial behaviour can be investigated. In…
Alejandro A. Franco, Emilie Loup-Escande, Goran Loiseaux, Jean-Noël Chotard + 5 more
We present two digital-based serious games aiming to engage students and the general public with battery sciences. The first one is a multiscale simulator in Mixed Reality of a battery-powered Electric Vehicle (EV) interacting with an Electrical Grid. One of the players drives the EV in a Virtual Reality (VR)…
Simon Bennie, Kara Ranaghan, Helen Deeks, Heather Goldsmith + 3 more
The reemergence of virtual reality (VR) in the last few years has led to affordable commodity hardware that can offer new ways to teach, communicate and engage with difficult concepts, especially those which involve complicated 3D motion and spatial manipulation. In a higher education context, these immersive…
Wei Zhang, Jonathan A Fine, Christopher Sculley, Jordon McGraw + 1 more
The representation of complex biomolecular structures and interactions is a difficult challenge across life sciences. Researchers and students use unintuitive 2D representations to gain an intuitive understanding of 3D space and molecular interactions. Since this is cumbersome for complex structures, such as…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Lucie Denisart, Javier F. Troncoso, Emilie Loup-Escande, Alejandro A. Franco
In a scenario in which the manufacturing of high-performance, safe batteries on an unprecedented large scale is crucial for the energy transition and fight against climate change, research laboratories and cell production industries are facing challenges due to the lack of efficient data management and training tools.…