21 papers · ranked by Valyu relevance
Toni Sivula, Laxman Yetukuri, Tuomo Kalliokoski, Heikki Käsnänen + 2 more
The emergence of ultra-large screening libraries, filled to the brim with billions of readily available compounds, poses a growing challenge for docking-based virtual screening. Machine Learning (ML) boosted strategies like the tool HASTEN combine rapid ML prediction with the brute-force docking of small fractions of…
Alexander Muacevic, John R Adler, Jacob N Morton, Hudhaifah Shaker + 1 more
Background: Virtual consultations (VCs) have been utilized across various clinical specialties and have the potential to reduce outpatient clinic costs and improve patient satisfaction. In breast surgery, we aimed to assess the utility and feasibility of VC in new-patient clinics for women under 30, who are considered…
Alexandre Vallée, Maxence Arutkin
Objectives: The objective of this narrative review is to explore the advantages and limitations of VHs in delivering healthcare, including access to specialized professionals, streamlined communication, efficient scheduling, integration of electronic health records, ongoing monitoring, and support, transcending…
Sonal Chandratre, Aamod Soman, Andrej M Kielbassa
These are unprecedented times. Coronavirus disease-19 (COVID-19) has had an immense impact on the world. Medical education is also affected by COVID-19 with multiple enforced changes in medical education potentially increasing anxiety and stress in medical students . Due to the evolving pandemic, there are travel…
Madis Vasser, Markus Kängsepp, Murad Magomedkerimov, Kälver Kilvits + 4 more
We present VREX, a free open-source Unity toolbox for virtual reality research in the fields of experimental psychology and neuroscience. Different study protocols about perception, attention, cognition and memory can be constructed using the toolbox. VREX provides a procedural generation of (interconnected) rooms that…
Gunther Eysenbach, Debbie Keeling, M Kamel Boulos, Alessandra Gorini + 3 more
'Andrea Gaggioli' 'Cinzia Vigna' 'Giuseppe Riva'] The aim of the present paper is to describe the role played by three-dimensional (3-D) virtual worlds in eHealth applications, addressing some potential advantages and issues related to the use of this emerging medium in clinical practice. Due to the enormous diffusion…
Juan-Pablo Zertuche, Jeremy Connors, Aaron Scheinman, Neil Kothari + 1 more
'Kristin Wong'] Title: ABSTRACT Background Residency programs invest a significant amount of time and resources on the recruitment process, and maintaining efficiency and cost-effectiveness are very important. Virtual Reality (VR) has become an adaptive substitute for ‘real life’ experiences and its use during the…
Fabio J. Cortés Rodríguez, Gianfranco Frattini, Fernando Teixeira Pinto Meireles, Danaé A. Terrien + 5 more
MolecularWebXR is our new website for education, science communication and scientific peer discussion in chemistry and biology built on WebXR. It democratizes multiuser, inclusive virtual reality (VR) experiences that are deeply immersive for users wearing high-end headsets, yet allow participation by users with…
Chia-Yu Chiu, Rita Wilson Dib, Takahiro Matsuo
ToTheEditor-We read with great interest the narrative review by Kiener et al examining rounding styles in inpatient infectious disease (ID) consult services and their implications for education and patient care delivery . The authors provide a thoughtful and practical framework describing traditional rounding…
Anyi Rao, Xuekun Jiang, Yuwei Guo, Linning Xu + 4 more
'Libiao Jin' 'Dahua Lin' 'Bo Dai'] Amateurs working on mini-films and short-form videos usually spend lots of time and effort on the multi-round complicated process of setting and adjusting scenes, plots, and cameras to deliver satisfying video shots. We present Virtual Dynamic Storyboard (VDS) to allow users…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Lucie Denisart, Diana Zapata-Dominguez, Xavier David, Aubin Leclere + 5 more
The manufacturing process of batteries can be complex and time-consuming. We introduce a new version of the digital twin of our lithium ion battery pilot line, Simubat 4.0 Gen-2, based on a new combination of Virtual Reality and Mixed Reality. This digital twin is designed to deliver training on the lithium-ion battery…
Simon Bennie, Kara Ranaghan, Helen Deeks, Heather Goldsmith + 3 more
The reemergence of virtual reality (VR) in the last few years has led to affordable commodity hardware that can offer new ways to teach, communicate and engage with difficult concepts, especially those which involve complicated 3D motion and spatial manipulation. In a higher education context, these immersive…
Jordi Torner, Stavros Skouras, José L. Molinuevo, Juan D. Gispert + 1 more
Virtual reality is a trending, widely accessible, contemporary technology of increasing utility to biomedical and health applications. However, most implementations of VR environments are tailored to specific applications. We describe the complete development of a novel, open-source virtual reality environment that is…
Amaryllis Mavragani, Jeffry Hogg, Afsoon Asadzadeh, Hemendra Worlikar + 8 more
'Hemendra Worlikar' 'Sean Coleman' 'Jack Kelly' 'Sadhbh O’Connor' 'Aoife Murray' 'Terri McVeigh' 'Jennifer Doran' 'Ian McCabe' "Derek O'Keeffe"] Background The distinctive features of the digital reality platforms, namely augmented reality (AR), virtual reality (VR), and mixed reality (MR) have extended to medical…
Ratun Rahman, Md Rafid Islam
—Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is used for online education where the user will have better interaction and more…
Chiara Zizza, Adam Starr, Devin Hudson, Sai Shreya Nuguri + 2 more
'Prasad Calyam' 'Zhihai He'] Abstract—Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes learning effectiveness. This paper outlines a…
Enes Yigitbas
Due to the corona pandemic, numerous courses were held using digital solutions in order to be able to continue teaching. Conventional collaboration tools (Zoom, Big Blue Button, etc.) were used in particular to digitally map a synchronous session for teaching and learning purposes. While these conventional…
Ayush Sharma, Piyush Bajpai, Sukhdev Singh, Kiran Khatter
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR technology. Further an attempt is made to gain an insight on the psychological…
Lucie Denisart, Javier F. Troncoso, Emilie Loup-Escande, Alejandro A. Franco
In a scenario in which the manufacturing of high-performance, safe batteries on an unprecedented large scale is crucial for the energy transition and fight against climate change, research laboratories and cell production industries are facing challenges due to the lack of efficient data management and training tools.…
Killian Duay, Yoko Mizokami, Takehiro Nagai
Virtual Reality (VR) can be used to design and create new types of psychophysical experiments. Its main advantage is that it frees us from the physical limitations of real-life experiments and the hardware and software limitations of experiments running on 2D displays and computer graphics. However, color calibration…