25 papers · ranked by Valyu relevance
Alexander Muacevic, John R Adler, Arsalan Moinuddin, Ashish Goel + 1 more
'Yashendra Sethi'] In motor learning, augmented feedback (AF) is the information provided by sources outside the body and encompasses visual feedback, auditory feedback, and multimodal augmented feedback. This review aims to examine the most recent evidence on these different modality types in healthy and diseased…
Kevin Tissera, Dominic Orth, Minh Huynh, Amanda C. Benson + 1 more
'Chiara Milanese'] Augmented feedback, including that provided using technology, can elicit multifaceted benefits on perceptual-motor learning and performance of sporting skills. However, current considerations of the applied value in supporting learning and teaching cricket skill is limited. This systematic review…
Shinya Fujii, Tea Lulic, Joyce L. Chen
Motor learning is a process whereby the acquisition of new skills occurs with practice, and can be influenced by the provision of feedback. An important question is what frequency of feedback facilitates motor learning. The guidance hypothesis assumes that the provision of less augmented feedback is better than more…
Sudanthi Wijewickrema, Xingjun Ma, James Bailey, Gregor Kennedy + 1 more
'Stephen O’Leary'] Abstract. Replication or simulation of a real-world scenario for the purpose of training novices in a given profession is not new. For example, the use of cadavers in surgical education has been common practice for centuries. With the advent of computer-based technologies such as virtual reality…
Feng Feng, Shang Kai, Tony Stockman
Although it has been shown that augmented multimodal feedback has a facilitatory effect on motor performance for motor learning and music training, the functionality of haptic feedback combined with other modalities in rhythmic movement tasks has rarely been explored and analyzed. In this paper, we evaluate the…
Ahmed W. Shehata, Erik J. Scheme, Jonathon W. Sensinger
Myoelectric prosthetic devices are commonly used to help upper limb amputees perform activities of daily living, however amputees still lack the sensory feedback required to facilitate reliable and precise control. Augmented feedback may play an important role in affecting both short-term performance, through real-time…
Ahmed W. Shehata, Erik J. Scheme, Jonathon W. Sensinger
Myoelectric prosthetic devices are commonly used to help upper limb amputees perform activities of daily living, however amputees still lack the sensory feedback required to facilitate reliable and precise control. Augmented feedback may play an important role in affecting both short-term performance, through real-time…
Alexander Muacevic, John R Adler, Julia Micallef, Dale Button + 4 more
'Alvaro Uribe Quevedo' 'Christopher McClatchey' 'Lindsey King' 'Adam Dubrowski'] Simulation-based health professions education (SBHPE) is a valuable approach for healthcare professionals to develop and refine technical skills in a safe environment. Feedback plays a crucial role in the acquisition of these skills, but…
Christian Leukel, Sabine Karoß, Florian Gräßlin, Jürgen Nicolaus + 3 more
'Albert Gollhofer' 'Corrado Lupo' 'Antonio Tessitore'] In children, the training of jumps leads to improved jumping and running performance. Augmented feedback about the jump height is known to facilitate performance improvements in adults. In the present study, the impact of augmented feedback on jumping performance…
Sigrid Dupan, Simon Stuttaford, Matthew Dyson
Prosthesis control can be seen as a new skill to be learned. To enhance learning, both internal and augmented feedback are exploited. The latter represents external feedback sources that can be designed to enhance learning, e.g. biofeedback. Previous research has shown that augmented feedback protocols can be designed…
Alexandra Watkins, Ritam Ghosh, Evan Chow, Nilanjan Sarkar
In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality, often hinder physical interactions and are ineffective for immersion in AR. To…
Holly A. Knapp, Blaire A. Sobolewski, Jesse C. Dean
Hip abductor proprioception contributes to the control of mediolateral foot placement, which varies with step-by-step fluctuations in pelvis dynamics. While prior work has used hip abductor vibration as a sensory perturbation to investigate this role of hip proprioception, we here tested whether time-varying vibration…
Karola Marky, Andreas Weiß, Thomas Kosch
Learning a musical instrument requires a lot of practice, which ideally, should be done every day. During practice sessions, students are on their own in the overwhelming majority of the time, but access to experts that support students "just-in-time" is limited. Therefore, students commonly do not receive any feedback…
Sascha Mühlinghaus, Vincent Schmidt, Peter König
By augmenting sensory perception through technology, researchers study how humans use and perceive the novel sensory input provided. Nevertheless, little is known about how learning unfolds over time. To this end, 27 participants trained with an augmentation device (feelSpace belt), which provides tactile feedback…
Romesa Khan, Hongsheng Zhong, Shuvam Das, Jack Cai + 1 more
Seminal frameworks of predictive coding propose a hierarchy of generative modules, each attempting to infer the neural representation of the module one level below; the predictions are carried by top-down feedback projections, while the predictive error is propagated by reciprocal forward pathways. Such symmetric…
Dong Woo Yoo, S M Taslim Reza, Nicholas Wilson, Kemi Jona + 1 more
This research seeks to explore how Augmented Reality (AR) can support learning psychomotor tasks that involve complex manipulation and reasoning processes. The AR prototype was created using Unity and used on HoloLens 2 headsets. Here, we explore the potential of AR as a training or assistive tool for spatial tasks and…
Yuanqi Du, Chenru Duan, Andres Bran, Anna Sotnikova + 5 more
Large language models (LLMs) have demonstrated outstanding capabilities in general problem-solving and been shown to improve productivity in certain domains. Thanks to their flexibility, recent work has leveraged them for diverse scientific applications, ranging from predictive modeling, scientific Q&A, and even as…
Iiris Sundin, Alexey Voronov, Haoping Xiao, Kostas Papadopoulos + 5 more
A de novo molecular design workflow can be used together with technologies such as reinforcement learning to navigate the chemical space. A bottleneck in the workflow that remains to be solved is how to integrate human feedback in the exploration of the chemical space to optimize molecules. A human drug designer still…
Lucie Denisart, Javier F. Troncoso, Emilie Loup-Escande, Alejandro A. Franco
In a scenario in which the manufacturing of high-performance, safe batteries on an unprecedented large scale is crucial for the energy transition and fight against climate change, research laboratories and cell production industries are facing challenges due to the lack of efficient data management and training tools.…
Yasmine Nahal, Janosch Menke, Julien Martinelli, Markus Heinonen + 5 more
Machine learning (ML) systems have enabled the modelling of quantitative structure-property relationships (QSPR) and structure-activity relationships (QSAR) using existing experimental data to predict target properties for new molecules. These property predictors hold significant potential in accelerating drug…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Carlo H. Godoy
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K-12. AR is expected to be generally adopted in two-to-three years in higher education and four-to-five years in K‐12. Applying AR technology in the…
Aliye Hazal Koyuncu, Jacopo Movilli, Sevil Sahin, Dmitrii V. Kriukov + 2 more
This work describes a competing activation network, which is regulated by chemical feedback at the liquid-surface interface. Feedback loops dynamically tune the concentration of chemical components in living systems, thereby controlling regulatory processes in neural, genetic, and metabolic networks. Advances in…
Lucie Denisart, Diana Zapata-Dominguez, Xavier David, Aubin Leclere + 5 more
The manufacturing process of batteries can be complex and time-consuming. We introduce a new version of the digital twin of our lithium ion battery pilot line, Simubat 4.0 Gen-2, based on a new combination of Virtual Reality and Mixed Reality. This digital twin is designed to deliver training on the lithium-ion battery…
Timothy Gould
This study examined factors influencing student confidence and their perception of learning in the context of undergraduate chemistry and biochemistry courses. Anonymous online surveys were used to measure the extent to which small group work influenced student confidence in solving problems compared to working…