23 papers · ranked by Valyu relevance
Jingoog Kim, Mary Lou Maher
A metaphor is a design tool that can support designers in forming and exploring new design concepts during the process of designing. Digital technologies embedded in built environments provide an opportunity for environments to be more intelligent and interactive. However, most architectural concepts associated with…
Le Zhou
Interaction in Interactive Art through a New Three-dimensional Model Authors: ['Le Zhou'] This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive…
Eric Deng, Bilge Mutlu, Maja J. Matarić
Physical embodiment is a required component for robots that are structurally coupled with their real-world environments. However, most socially interactive robots do not need to physically interact with their environments in order to perform their tasks. When and why should embodied robots be used instead of simpler…
S. Makris, B. Langley, R.M. Page, E. Perris + 2 more
Mirroring is a foundational method used in Dance Movement Therapy (DMT), assumed to foster empathy and therapeutic attunement, yet its embodied dynamics remain insufficiently studied. In this paper, we provide the first quantitative exploration of client-therapist mirroring across dyadic and triadic formats, examining…
Nivedita Gangopadhyay, Alois Pichler
We are agents and our agency is often best characterized in terms of embodied cognition. However, this is not to deny that there are cognitively significant ways of agentive engagement with the world that may be described without referring to our embodiment. In this paper we shall focus on the interplay between…
Julia Eck, Roland Pfister
Objective Four web-based experiments investigated flexibility of disembodiment of a virtual object that is no longer actively controlled. Emphasis was on possibilities to modify the timescale of this process. Background Interactions with virtual objects are commonplace in settings like teleoperation, rehabilitation…
Alexander Toet, Irene A. Kuling, Bouke N. Krom, Jan B. F. van Erp
Telerobotics aims to transfer human manipulation skills and dexterity over an arbitrary distance and at an arbitrary scale to a remote workplace. A telerobotic system that is transparent enables a natural and intuitive interaction. We postulate that embodiment (with three sub-components: sense of ownership, agency, and…
Mina C. Johnson-Glenberg, Colleen Megowan-Romanowicz, David A. Birchfield, Caroline Savio-Ramos
Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning gains affected by…
Botao Amber Hu, Yilan Elan Tao, Rem RunGu Lin, Mingze Chai + 2 more
Rooted in post-phenomenology, which extends phenomenology by considering technologies as mediators that shape human's lifeworld [27, 104, [105]], this perspective identifies one key humantechnology embodiment relation: we are not directly related to the world but rather experience it via artifacts [[103]] while other…
Karthikeya Puttur Venkatraj, Wo Meijer, Monica Perusquía-Hernández, Gijs Huisman + 1 more
'Gijs Huisman' 'Abdallah El Ali'] Virtual co-embodiment enables two users to share a single avatar in Virtual Reality (VR). During such experiences, the illusion of shared motion control can break during joint-action activities, highlighting the need for position-aware feedback mechanisms. Drawing on the perceptual…
Matthew Martin, James Charlton, Andy M. Connor
This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered as a perceptually manipulative exploration of self. This implies a player may…
Xinran Feng, Shan Xu, Yuannan Li, Jia Liu
The physical body of an organism serves as a vital interface for interactions with its environment. Here we investigated the impact of human body size on the perception of action possibilities (affordances) offered by the environment. We found that the body size delineated a distinct boundary on affordances, dividing…
Julien Laroche, Loup Vuarnesson, Alexandra Endaltseva, Joseph Dumit + 1 more
In this article we explore an epistemic approach we name dis/embodiment and introduce “Articulations,” an interdisciplinary project bringing together Virtual Reality (VR) designers, cognitive scientists, dancers, anthropologists, and human-machine interaction specialists. According to Erin Manning, our sense of self…
Abhinandan Jain, Pattie Maes, Misha Sra
Our surrounding environment impacts our cognitive-emotional processes on a daily basis and shapes our physical, psychological and social wellbeing. Although the eects of the built environment on our psycho-physiological processes are well studied, virtual environment design with a potentially similar impact on the…
Thibault Porssut, Olaf Blanke, Bruno Herbelin, Ronan Boulic
Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representation is known to induce a Sense of Embodiment (SoE) for this…
Haruki Kodama, Katsuki Higo, Sotaro Shimada
Virtual reality (VR) has become a prominent medium for computer-mediated social interaction, yet the psychological and neural mechanisms underpinning avatar-mediated communication remain insufficiently understood. This study investigated how dynamically modulated avatar facial expressions shape interpersonal…
Annika Lübbert, Malte Sengelmann, Katrin Heimann, Till R. Schneider + 2 more
Theories of embodied cognition suggest that a shared environment and ongoing sensorimotor interaction are central for interpersonal learning and engagement. To investigate the embodied, distributed and hence dynamically unfolding nature of social cognitive capacities, we present a novel laboratory-based coordination…
Mark Carey, Laura Crucianelli, Catherine Preston, Aikaterini Fotopoulou
Typically, multisensory illusion paradigms emphasise the importance of synchronous visuotactile integration to induce subjective embodiment towards another body. However, the extent to which embodiment is due to the ‘visual capture’ of congruent visuoproprioceptive information alone remains unclear. Thus, across two…
Aubrie Schettler, Vicente Raja, Michael L. Anderson
Here we offer a thorough review of the empirical literature on the conditions under which an object, such as a tool or a prosthetic (whether real or virtual), can be experienced as being in some sense a part or extension of one’s body. We discuss this literature both from the standpoint of the apparent malleability of…
Aske Mottelson, Kasper Hornbæk
The results show that some avatar manipulations can subtly influence affect. Study I found that facial manipulations emerged as most effective in this regard, particularly for positive affect. Also, body ownership showed a moderating influence on affect: in Study I body ownership varied with valence but not with…
Maria Laura Filippetti, Louise P. Kirsch, Laura Crucianelli, Aikaterini Fotopoulou
Our sense of body ownership relies on integrating different sensations according to their temporal and spatial congruency. Nevertheless, there is ongoing controversy about the role of affective congruency during multisensory integration, i.e. whether the stimuli to be perceived by the different sensory channels are…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Simon Bennie, Kara Ranaghan, Helen Deeks, Heather Goldsmith + 3 more
The reemergence of virtual reality (VR) in the last few years has led to affordable commodity hardware that can offer new ways to teach, communicate and engage with difficult concepts, especially those which involve complicated 3D motion and spatial manipulation. In a higher education context, these immersive…