19 papers · ranked by Valyu relevance
Le Zhou
Interaction in Interactive Art through a New Three-dimensional Model Authors: ['Le Zhou'] This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive…
Alfonsina Scarinzi, Lola Cañamero
Affective computing, the discipline that deals with emotions and artificial agents, usually focuses on implementing emotions and giving artificial agents the ability to recognize and express them or to infer the emotional states of a human. Movement information such as speed or acceleration, body posture, and facial…
Katerina El-Raheb, Lori Kougioumtzian, Vilelmini Kalampratsidou, Anastasios Theodoropoulos + 3 more
'Anastasios Theodoropoulos' 'Panagiotis Kyriakoulakos' 'Spyros Vosinakis' 'Ewa Korzeniewska'] Over the last few decades, digital technology has played an important role in innovating the pipeline, techniques, and approaches for creating animation. Sensors for motion capture not only enabled the incorporation of…
Nivedita Gangopadhyay, Alois Pichler
We are agents and our agency is often best characterized in terms of embodied cognition. However, this is not to deny that there are cognitively significant ways of agentive engagement with the world that may be described without referring to our embodiment. In this paper we shall focus on the interplay between…
Julien Laroche, Loup Vuarnesson, Alexandra Endaltseva, Joseph Dumit + 1 more
In this article we explore an epistemic approach we name dis/embodiment and introduce “Articulations,” an interdisciplinary project bringing together Virtual Reality (VR) designers, cognitive scientists, dancers, anthropologists, and human-machine interaction specialists. According to Erin Manning, our sense of self…
S. Makris, B. Langley, R.M. Page, E. Perris + 2 more
Mirroring is a foundational method used in Dance Movement Therapy (DMT), assumed to foster empathy and therapeutic attunement, yet its embodied dynamics remain insufficiently studied. In this paper, we provide the first quantitative exploration of client-therapist mirroring across dyadic and triadic formats, examining…
Julia Eck, Roland Pfister
Objective Four web-based experiments investigated flexibility of disembodiment of a virtual object that is no longer actively controlled. Emphasis was on possibilities to modify the timescale of this process. Background Interactions with virtual objects are commonplace in settings like teleoperation, rehabilitation…
Abhinandan Jain, Pattie Maes, Misha Sra
Our surrounding environment impacts our cognitive-emotional processes on a daily basis and shapes our physical, psychological and social wellbeing. Although the eects of the built environment on our psycho-physiological processes are well studied, virtual environment design with a potentially similar impact on the…
Botao Amber Hu, Yilan Elan Tao, Rem RunGu Lin, Mingze Chai + 2 more
Rooted in post-phenomenology, which extends phenomenology by considering technologies as mediators that shape human's lifeworld [27, 104, [105]], this perspective identifies one key humantechnology embodiment relation: we are not directly related to the world but rather experience it via artifacts [[103]] while other…
Eric Godden, Jacquie Groenewegen, Michael Wheeler, Matthew K. X. J. Pan
This work investigates how robot-mediated physicality influences the perception of social–physical interactions with virtual characters. ETHOS (Encountered-Type Haptics for On-demand Social interaction) is an encountered-type haptic display that integrates a torque-controlled manipulator and interchangeable props with…
Tongtong Feng, Xin Wang, Yu-Gang Jiang, Wenwu Zhu
—Embodied Artificial Intelligence (AI) is an intelligent system paradigm for achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications and driving the evolution from cyberspace to physical systems. Recent breakthroughs in Large Language Models (LLMs) and World Models (WMs)…
Karthikeya Puttur Venkatraj, Wo Meijer, Monica Perusquía-Hernández, Gijs Huisman + 1 more
'Gijs Huisman' 'Abdallah El Ali'] Virtual co-embodiment enables two users to share a single avatar in Virtual Reality (VR). During such experiences, the illusion of shared motion control can break during joint-action activities, highlighting the need for position-aware feedback mechanisms. Drawing on the perceptual…
Xinran Feng, Shan Xu, Yuannan Li, Jia Liu
The physical body of an organism serves as a vital interface for interactions with its environment. Here we investigated the impact of human body size on the perception of action possibilities (affordances) offered by the environment. We found that the body size delineated a distinct boundary on affordances, dividing…
Haruki Kodama, Katsuki Higo, Sotaro Shimada
Virtual reality (VR) has become a prominent medium for computer-mediated social interaction, yet the psychological and neural mechanisms underpinning avatar-mediated communication remain insufficiently understood. This study investigated how dynamically modulated avatar facial expressions shape interpersonal…
Florian Müller
Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three main types of input - besides not very intuitive finger gestures - have emerged…
Annika Lübbert, Malte Sengelmann, Katrin Heimann, Till R. Schneider + 2 more
Theories of embodied cognition suggest that a shared environment and ongoing sensorimotor interaction are central for interpersonal learning and engagement. To investigate the embodied, distributed and hence dynamically unfolding nature of social cognitive capacities, we present a novel laboratory-based coordination…
Leif Johannsen, Claire Yuke Pi, Simon Thurlbeck, Marco Gillies + 2 more
While the embodiment of non-human body parts is well-established, the precise conditions that facilitate this remain incompletely understood. One critical yet underexplored factor is whether the non-human body part affords greater or lesser functionality than its biological counterpart. This study investigated how the…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Alejandro A. Franco, Emilie Loup-Escande, Goran Loiseaux, Jean-Noël Chotard + 5 more
We present two digital-based serious games aiming to engage students and the general public with battery sciences. The first one is a multiscale simulator in Mixed Reality of a battery-powered Electric Vehicle (EV) interacting with an Electrical Grid. One of the players drives the EV in a Virtual Reality (VR)…