17 papers · ranked by Valyu relevance
Hyoseok Yoon, Se-Ho Park
Current consumer wearable devices such as smartwatches mostly rely on touchscreen-based user interfaces. Even though touch-based user interfaces help smartphone users quickly adapt to wearable devices with touchscreens, there exist several limitations. In this paper, we propose a non-touchscreen tactile wearable…
Makrem Mrabet, Yassine Rabhi, Farhat Fnaiech
Despite the diversity of electric wheelchairs, many people with physical limitations and seniors have difficulty using their standard joystick. As a result, they cannot meet their needs or ensure safe travel. Recent assistive technologies can help to give them autonomy and independence. This work deals with the…
Joan Lobo-Prat, Arvid QL Keemink, Arno HA Stienen, Alfred C Schouten + 2 more
'Peter H Veltink4' 'Bart FJM Koopman'] Background The performance capabilities and limitations of control interfaces for the operation of active movement-assistive devices remain unclear. Selecting an optimal interface for an application requires a thorough understanding of the performance of multiple control…
Carmen Scheidemann, Andrei Cramariuc, Marco Hutter
— Assistance robots are the future for people who need daily care due to limited mobility or being wheelchairbound. Current solutions of attaching robotic arms to motorized wheelchairs only provide limited additional mobility at the cost of increased size. We present a mouth joystick control interface, augmented with…
Rafael Morales Mayoral, Samuel W. Logan, Naomi T. Fitter
Assistive mobile robots can play an important role in supporting individuals with disabilities. While the field of robot control interfaces for individuals with disabilities is growing, there is little work done on such systems for children end users specifically. Accordingly, we pursued the design of an adapted robot…
Sanders Aspelund, Priya Patel, Mei-Hua Lee, Florian Kagerer + 2 more
Children with movement impairments needing assistive devices for activities of daily living often require novel methods for controlling these devices. Body-machine interfaces, which rely on body movements, are particularly well-suited for children as they are non-invasive and have high signal-to-noise ratios. Here, we…
Ivan Linares-García, Evan A. Iliakis, Sofia E. Juliani, Alexandra N. Ramirez + 4 more
Investigation of neural processes underlying motor control requires behavioral readouts that capture the richness of actions, including both categorical (choice-based) information and motor execution (kinematics). We present an open-source platform for behavioral training of head-fixed mice that combines a stationary…
Jordan Allspaw, Gregory LeMasurier, Holly A. Yanco
Our research explores the potential of a humanoid robot for work in unpredictable environments, but controlling a humanoid robot remains a very difficult problem. In our previous work, we designed a prototype virtual reality (VR) interface to allow an operator to command a humanoid robot. However, while usable, the…
Daniel Zielasko, Maximilian Späth, Matthias Wölwer
Interfaces: A Uni vs. Bimanual Perspective Authors: ['Daniel Zielasko' 'Maximilian Späth' 'Matthias Wölwer'] Abstract—In this work, we explore the integration of discontinuous Orientation Selection into steering interfaces intending to preserve the seamless sensation of real-world movement, while mitigating the risk of…
Umakant Mishra
| 1. Introduction 1 | | --- | | 2. Inventions on keyboard attachment 2 | | 2.1 Joystick attachment for computer keyboard (Patent 4575591) 2 | | 2.2 Computer key cover apparatus (Patent 5096317) 4 | | 2.3 Keyboard with attachable pointing device (Patent 5281958) 4 | | 2.4 Clipboard attachments to computer keyboard…
Lou-Ann Raymond, Margherita Piccini, Mahendran Subramanian, Orlov Pavel + 2 more
Natural eye movements during navigation have long been considered to reflect planning processes and link to user’s future action intention. We investigate here whether natural eye movements during joystick-based navigation of wheel-chairs follow identifiable patterns that are predictive of joystick actions. To place…
Edric John Cruz Nacpil, Zheng Wang, Rencheng Zheng, Tsutomu Kaizuka + 1 more
'Kimihiko Nakano'] Millions of drivers could experience shoulder muscle overload when rapidly rotating steering wheels and reduced steering ability at increased steering wheel angles. In order to address these issues for drivers with disability, surface electromyography (sEMG) sensors measuring biceps brachii muscle…
Morten Andreas Aune, Håvard Lorås, Ane Djuvsland, Rolf Petter Ingvaldsen + 1 more
'Rolf Petter Ingvaldsen' 'Tore Kristian Aune'] Bimanual performance depends on effective and modular bilateral communication between the two bodysides. Bilateral neural interactions between the bodysides could cause bimanual interference, and the neuromuscular system for proximal and distal muscles is differently…
Jason Trees, Joseph Snider, Maryam Falahpour, Nick Guo + 4 more
'Douglas C. Johnson' 'Howard Poizner' 'Thomas T. Liu'] Title: Graphical abstract
Yang Chen, Diego Paez-Granados, Hideki Kadone, Kenji Suzuki
— In this paper, we propose and evaluate a novel human-machine interface (HMI) for controlling a standing mobility vehicle or person carrier robot, aiming for a handsfree control through upper-body natural postures derived from gaze tracking while walking. We target users with lower-body impairment with remaining…
Yang Chen, Diego Paez-Granados, Modar Hassan, Kenji Suzuki
—Wheelchairs and mobility devices have transformed our bodies into cybernic systems, enhancing our well-being by enabling individuals with reduced mobility to regain freedom. Notwithstanding, current interfaces of control primarily rely on hand operation, therefore constraining the user from performing functional…
Denys J. C. Matthies, Felix Manke, Franz Müller, Charalampia Makri + 2 more
'Christoph Anthes' 'Dieter Kranzlmüller'] Compared to real world tasks, completing tasks in a virtual environment (VE) seldom involves the whole spectrum of skills the human body offers. User input in a VE is commonly accomplished through simple finger gestures, such as walking in a scene by simply pressing a button…