21 papers · ranked by Valyu relevance
Andrew Haun, Giulio Tononi
There must be a reason why an experience feels the way it does. A good place to begin addressing this question is spatial experience, because it may be more penetrable by introspection than other qualities of consciousness such as color or pain. Moreover, much of experience is spatial, from that of our body to the…
Jain Kwon, Alyssa Iedema
Human perception has long been a critical subject of design thinking. While various studies have stressed the link between thinking and acting, particularly in spatial experience, the term “design thinking” seems to disconnect conceptual thinking from physical expression or process. Spatial perception is multimodal and…
Ville Paananen, Mohammad Sina Kiarostami, Lik‐Hang Lee, Tristan Braud + 1 more
'Tristan Braud' 'Simo Hosio'] Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and constraints. We present a systematic literature…
Lara Gregorians, Pablo Fernández Velasco, Fiona Zisch, Hugo J. Spiers
When studying architectural experience in the lab, it is of paramount importance to use a proxy as close to real-world experience as possible. Whilst still images visually describe real spaces, and virtual reality allows for dynamic movement, each medium lacks the alternative attribute. To merge these benefits, we…
Usman Farooq, George Dragoi
Euclidean space is the fabric of the world we live in. Whether and how geometric experience shapes our spatial-temporal representations of the world remained unknown. We deprived rats of experience with crucial features of Euclidean geometry by rearing them inside translucent spheres, and compared activity of large…
Gregory D. Clemenson, Lulian Wang, Zeqian Mao, Shauna M. Stark + 1 more
'Craig E. L. Stark'] Virtual environments are commonly used to assess spatial cognition in humans. For the past few decades, researchers have used virtual environments to investigate how people navigate, learn, and remember their surrounding environment. In combination with tools such as electroencephalogram…
Sabine U. König, Ashima Keshava, Viviane Clay, Kirsten Rittershofer + 2 more
Investigating spatial learning in virtual environments allows studying different sources of information under controlled conditions. We built a virtual environment in the style of a European village and investigated spatial knowledge acquisition by experience in the virtual environment and by the use of an interactive…
Shi Pui Donald Li, Jiayu Shao, Zhengang Lu, Michael McCloskey + 1 more
Human navigation heavily relies on visual information. Although many previous studies have investigated how navigational information is inferred from visual features of scenes, little is understood about the impact of navigational experience on visual scene representation. In this study, we examined how navigational…
Kiran Pala, Vasudevan Nedumpozhimana, S. Shalu
The primary aim of this research was to investigate the intricate relationship between the structural elements of experiences and their essential role in meaning formation. The analysis focused on understanding the nature of mental representations and the subjective, phenomenal qualities that emerge within experiences.…
María P. Contreras, Marta Mendez, Xia Shan, Julia Fechner + 3 more
Adult behavior is commonly thought to be shaped by early-life experience, although episodes experienced during infancy appear to be forgotten. Exposing male rats during infancy to discrete spatial experience we show that these rats in adulthood are significantly better at forming a spatial memory than control rats…
Lara Gregorians, Zita Patai, Pablo Fernandez Velasco, Fiona E. Zisch + 1 more
Architectural experience involves processing the spatial layout of an environment and our emotional reaction to it. However, these two processes are largely studied separately. Here we used functional magnetic resonance imaging (fMRI) and first-person movies of journeys through buildings and cities to determine the…
Gily Ginosar, Ehud D. Karpas, Idan Weitzner, Nachum Ulanovsky
Human perception of 3D space has been investigated extensively, but there are conflicting reports regarding its distortions. A possible solution to these discrepancies is that 3D perception is in fact comprised of two different processes-perception of traveled space, and perception of surrounding space. Here we tested…
Luo, Dezhi, Qi Gao, Hokin Deng
Spatial world models, representations that support flexible reasoning about spatial relations, are central to developing computational models that could operate in the physical world, but their precise mechanistic underpinnings are nuanced by the borrowing of underspecified or misguided accounts of human cognition.…
Abhinandan Jain, Pattie Maes, Misha Sra
Our surrounding environment impacts our cognitive-emotional processes on a daily basis and shapes our physical, psychological and social wellbeing. Although the eects of the built environment on our psycho-physiological processes are well studied, virtual environment design with a potentially similar impact on the…
E. Ch'ng
What's after presence? Spatial presence, the sense of 'being there,' will become less of a primary objective; instead, it will become a baseline expectation of VR. More than six decades after its invention, virtual reality is evolving from a technical endeavour into a cultural, social, and phenomenological medium…
Jakob Suchan, Mehul Bhatt, Harshita Jhavar
We present a general theory and corresponding declarative model for the embodied grounding and natural language based analytical summarisation of dynamic visuo-spatial imagery. The declarative model —ecompassing spatiolinguistic abstractions, image schemas, and a spatio-temporal feature based language generator— is…
Shan He, Yuji Yoshimura, Jonas Helfer, Gary Hack + 2 more
'Takehiko Nagakura'] What people choose to see, like, or remember is of profound interest to city planners and architects. Previous research suggests what people are more likely to store in their memory – buildings with dominant shapes and bright colors, historical sites, and intruding signs - yet little has been done…
Authors not listed
For decades, molecular visualization software has been fundamental to education and research in chemistry, structural biology, and materials science. These tools have enabled the inspection of structures, dynamics, and interactions, yet their reliance on two-dimensional (2D) interfaces imposes persistent limitations.…
Hiroko Satoh, Akira Narita, Atsushi Aoki, Katsuhito Akahane + 1 more
Virtual reality technology has been recently more intensively applied in chemistry. HaptiChem, which was developed in 2006, is one of the systems appeared in the early stage of this field. It is an intermolecular force display system, which makes it possible to touch and move molecules as feeling intermolecular force…
Simon Bennie, Kara Ranaghan, Helen Deeks, Heather Goldsmith + 3 more
The reemergence of virtual reality (VR) in the last few years has led to affordable commodity hardware that can offer new ways to teach, communicate and engage with difficult concepts, especially those which involve complicated 3D motion and spatial manipulation. In a higher education context, these immersive…
Alejandro A. Franco, Emilie Loup-Escande, Goran Loiseaux, Jean-Noël Chotard + 5 more
We present two digital-based serious games aiming to engage students and the general public with battery sciences. The first one is a multiscale simulator in Mixed Reality of a battery-powered Electric Vehicle (EV) interacting with an Electrical Grid. One of the players drives the EV in a Virtual Reality (VR)…