21 papers · ranked by Valyu relevance
Florian Daniel, Pavel Kucherbaev
This work-in-progress paper describes a vision, i.e., that of fast and reliable software user experience studies conducted with the help from the crowd. Commonly, user studies are controlled in-lab activities that require the instruction, monitoring, interviewing and compensation of a number of participants that are…
Zoya Bylinskii, Laura Herman, Aaron Hertzmann, Stefanie Hutka + 1 more
'Yile Zhang'] Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence in…
Lázaro Costa, Susana Barbosa, Jácome Cunha
User studies are paramount for advancing science. However, researchers face several barriers when performing them despite the existence of supporting tools. In this work, we study how existing tools and their features cope with previously identified barriers. Moreover, we propose new features for the barriers that lack…
Tiffany Leung, Jane Nikles, Shaminka Mangelsdorf, Stefan Konigorski + 15 more
'Sarah Wernicke' 'Tamara Slosarek' 'Alexander M Zenner' 'Nils Strelow' 'Darius F Ruether' 'Florian Henschel' 'Manisha Manaswini' 'Fabian Pottbäcker' 'Jonathan A Edelman' 'Babajide Owoyele' 'Matteo Danieletto' 'Eddye Golden' 'Micol Zweig' 'Girish N Nadkarni' 'Erwin Böttinger'] N-of-1 trials are the gold standard study…
Leonardo Marques, Patrícia Gomes Matsubara, Walter Takashi Nakamura, Bruna Moraes Ferreira + 8 more
'Bruna Moraes Ferreira' 'Igor Scaliante Wiese' 'Bruno Freitas Gadelha' 'Luciana Martinez Zaina' 'David Redmiles' 'Tayana Uchôa Conte' 'Xavier Ferré' 'Jose Antonio Pow-Sang' 'Hai-Ning Liang'] User experience (UX) is a quality aspect that considers the emotions evoked by the system, extending the usability concept beyond…
Martine Baars, Farshida Zafar, Micah Hrehovcsik, Edwin de Jongh + 1 more
'Fred Paas'] Without guidance, students typically overestimate their understanding and memory of learning materials, which can have detrimental effects on the learning process. However, most students do not receive guidance or instruction about how to study. Moreover, students are largely unaware of strategies to…
Nico Ebert, Björn Scheppler, Kurt A. Ackermann, Tim Geppert
We provide a user-friendly, flexible, and lightweight open-source HCI toolkit (github.com/QButterfly) that allows non-tech-savvy researchers to conduct online user interaction studies using the widespread Qualtrics and LimeSurvey platforms. These platforms already provide rich functionality (e.g., for experiments or…
Michael Coblenz, Ariel Davis, Megan Hofmann, Vivian Huang + 6 more
'Siyue Jin' 'Max Krieger' 'Kyle Liang' 'Brian Wei' 'Mengchen Sam Yong' 'Jonathan Aldrich'] MICHAEL COBLENZ, University of Maryland, USA ARIEL DAVIS, Carnegie Mellon University, USA MEGAN HOFMANN, Carnegie Mellon University, USA VIVIAN HUANG, Carnegie Mellon University, USA SIYUE JIN, Carnegie Mellon University, USA MAX…
Jake T. Murkin, Hope E. Amos, Daniel W. Brough, Karl D. Turley
User measurement bias during subcutaneous tumor measurement is a source of variation in preclinical in vivo studies. We investigated whether this user variability could impact efficacy study outcomes, in the form of the false negative result rate when comparing treated and control groups. Two tumor measurement methods…
Lucie Denisart, Diana Zapata-Dominguez, Xavier David, Aubin Leclere + 5 more
The manufacturing process of batteries can be complex and time-consuming. We introduce a new version of the digital twin of our lithium ion battery pilot line, Simubat 4.0 Gen-2, based on a new combination of Virtual Reality and Mixed Reality. This digital twin is designed to deliver training on the lithium-ion battery…
Maximilian Speicher
According to Brooke [3] "Usability does not exist in any absolute sense; it can only be defined with reference to particular contexts." That is, one cannot speak of usability without specifying what that particular usability is characterized by. Driven by the feedback of a reviewer at an international conference, I…
Gunther Eysenbach, Nabil Zary, Fabio Balli, Marianna Kapsetaki + 3 more
Background User involvement is widely accepted as key for designing effective applied games for health. This especially holds true for children and young people as target audiences, whose abilities, needs, and preferences can diverge substantially from those of adult designers and players. Nevertheless, there is little…
Harsh Vijaykumar Patel, Gail P. Jarvik, Taryn Hall, David Veenstra + 2 more
The lack of user-centered design principles in the current landscape of commonly-used bioinformatics software tools poses challenges for novice genomics researchers (NGRs) entering the genomics ecosystem. Comparing the usability of one analysis software to that of another is a non-trivial task and requires evaluation…
Nikiforos Karamanis, Denise Carvalho-Silva, Jennifer A. Cham, Luca Fumis + 15 more
Although a scientific web application that is intuitive can help scientists utilize data more easily and advance their research, there is little guidance on how to design such an application in the academic literature. We discuss how we designed an intuitive application for bench scientists working in drug discovery…
Lillian Bruland Selseng, Brit-Marie Follevåg, Håvard Aaslund, Ottar Ness + 3 more
'Ottar Ness' 'Marit Borg' 'Emma Watson' 'Knut Tore Sælør'] There is a need for more knowledge on how people with substance use problems (SUPs) understand and experience user involvement when receiving care. In this systematic review, we identify and reanalyse the existing qualitative research that explores how people…
Jack Brookes, Matthew Warburton, Mshari Alghadier, Mark Mon-Williams + 1 more
Virtual Reality systems offer a powerful tool for human behaviour research. The ability to create three-dimensional visual scenes and measure responses to the visual stimuli enables the behavioural researcher to test hypotheses in a manner and scale that were previously unfeasible. For example, a researcher wanting to…
Alexander Anwyl-Irvine, Jessica Massonnié, Adam Flitton, Natasha Kirkham + 1 more
Behavioural researchers are increasingly conducting their studies online to gain access to large and diverse samples that would be difficult to get in a laboratory environment. However, there are technical access barriers to building experiments online, and web-browsers can present problems for consistent timing – an…
Lucie Denisart, Javier F. Troncoso, Emilie Loup-Escande, Alejandro A. Franco
In a scenario in which the manufacturing of high-performance, safe batteries on an unprecedented large scale is crucial for the energy transition and fight against climate change, research laboratories and cell production industries are facing challenges due to the lack of efficient data management and training tools.…
Szu Szu Ling, Fabrice Saffre, Deborah L. Gater, Lilia Halim + 1 more
Computer quiz games are introduced to improve teaching and learning in a freshman engineering chemistry course in an English-as-a-Second-Language (ESL) environment. These quiz games are developed and implemented as a supplemental and augmentative tool to enhance traditionally delivered lectures. The paper shows an…
Erin Looney, Andre Buscariolli, Maria Yang, Geoffrey Raymond + 2 more
Hardware-based startups risk having longer times-to-market, deterring investment in critical fields such as cleantech, medical devices, and automation. We interviewed 55 leaders at hardware startups, mapped their development timelines, and found prototyping to be the longest development step (median of 19 weeks per…
Kiran Musunuru, Zarin P. Machanda, Lyon Qiao, William J. Anderson
We assessed the efficacy of traditional lectures versus online modules with respect to student learning in an undergraduate introductory biochemistry course in two successive years. In the first year, students had the options of attending live lectures by the course instructor and viewing online modules pre-recorded by…